Underlinings (#63)

Bezos and his enemies:

“Competition is super healthy … Great industries are never made by single companies. And space is really big. There is room for a lot of winners … At Blue Origin, our biggest opponent is gravity. The physics of this problem are challenging enough … Gravity is not watching us and saying, ‘Uh-oh those Blue Origin guys are getting really good, I’m going to have increase my gravitational constant.’ Gravity doesn’t care about us at all.”


Anthropol Manifesto

The first draft (focusing on public relations), is in:

In this age torn apart by ethnic and religious conflicts, it may very well be that these ‘killer robots’ might teach us the value of unity, the ridiculousness of the politics of difference, and what it is to be human. For once in history, we will be united under one identity against one common enemy – a non-human, who falls beyond the fallible concepts of feelings and morals. AI might actually provide us the redemption that we need from ourselves.

Losses will be great, but we have already lost so much at each other’s hands. Our victory, however, will be in our united, permanent struggle under the banner of a genuine, universal humanity.


Game-design time:

With Human Revolution, DeMarle and the narrative team had a bit of breathing room because the game was set so far before the original Deus Ex. There was time and space to build something totally new within the existing universe. But with Mankind Divided, and any other sequels that may follow, that space is shrinking. “With the sequel, we now have to stay true to what we were building,” she says, “but we also have to be aware that we’re getting closer and closer to the established future.”