From Nandita Biswas Mellamphy’s Ghost in the Shell-Game:
Technical objects are ‘mediators’ (mediations) between ‘man’ and ‘nature’ not only in an ‘instrumental’ sense but also in an altogether ‘constitutive’ sense; from this vantage (as Oshii, for instance, suggests), rather than ‘bodies’ and ‘souls’ we see instead ‘shells’ and ‘ghosts’. In Oshii’s Inosensu, death is not the cessation of life; rather, bodily life is the technical animation, individuation and articulation of death (inertia). Life (æmæth in the Hebrew text at the heart of Inosensu: the animating ‘truth’) is portrayed as an artifice of death (mæth) embodied in the ningyō — literally ‘human-shaped figures’, anthropoid forms — without consciousness. “By inscribing æmæth upon the Golem’s brow, the clay man lived, drawing energy from the word for ‘truth’. But simply removing the æ to form mæth or ‘death’ returned the Golem back to inanimate clay” (Hebrew Kabbalah paraphrased in Oshii’s Inosensu). Only the puppet truly experiences both life and death: life as the animation of death (something impossible for human self-consciousness). “People die simply because it is inevitable. But death is a condition of life for a doll.”
(Via.)